Exaggeration is not extreme distortion of a
drawing or extremely broad, violent action all the time. It¹s like a caricature of facial features,
expressions, poses, attitudes and actions. Action traced from live action film
can be accurate, but stiff and mechanical. In feature animation, a character
must move more broadly to look natural. The same is true of facial expressions,
but the action should not be as broad as in a short cartoon style.
Labels
- - Principles overview
- -The basics
- 1. Solid Drawing
- 10. TIMING
- 11. SLOW-OUT AND SLOW-IN
- 12. FOLLOW THROUGH
- 2.Appeal
- 3.Exaggeration
- 4:Staging
- 5.Anticipation
- 6.Secondary action(s)
- 7. Squash and stretch
- 8. STRAIGHT AHEAD Vs. POSE TO POSE.
- 9. ARCS
- Animated BG's
- Animated sequences
- Animation process
- Color scripts
- Effects animation
- Lip synching
- Project Demos
- Smears
- Walk Cycles
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