PRINCIPLE 12. FOLLOW THROUGH AND OVERLAPPING
ACTION:
Exaggerating the physics of: the matter catching up with the main body of action.
When the main body of the character stops all
other parts continue to catch up to the main mass of the character, such as
arms, long hair, clothing, coat tails or a dress, floppy ears or a long tail
(these follow the path of action). Nothing stops all at once. This is follow
through. Overlapping action is when the character changes direction while his
clothes or hair continues forward. The character is going in a new direction,
to be followed, a number of frames later, by his clothes in the new direction.
"DRAG," in animation, for example, would be when Goofy starts to run,
but his head, ears, upper body, and clothes do not keep up with his legs. In
features, this type of action is done more subtly. Example: When Snow White
starts to dance, her dress does not begin to move with her immediately but
catches up a few frames later. Long hair and animal tail will also be handled
in the same manner. Timing becomes critical to the effectiveness of drag and
the overlapping action.
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