All actions, with few exceptions (such as the animation
of a mechanical device), follow an arc or slightly circular path. This is
especially true of the human figure and the action of animals. Arcs give
animation a more natural action and better flow. Think of natural movements in
the terms of a pendulum swinging. All arm movement, head turns and even eye
movements are executed on an arcs.
Labels
- - Principles overview
- -The basics
- 1. Solid Drawing
- 10. TIMING
- 11. SLOW-OUT AND SLOW-IN
- 12. FOLLOW THROUGH
- 2.Appeal
- 3.Exaggeration
- 4:Staging
- 5.Anticipation
- 6.Secondary action(s)
- 7. Squash and stretch
- 8. STRAIGHT AHEAD Vs. POSE TO POSE.
- 9. ARCS
- Animated BG's
- Animated sequences
- Animation process
- Color scripts
- Effects animation
- Lip synching
- Project Demos
- Smears
- Walk Cycles
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